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Tim Nikias v2.0 wrote:
>You could use two triangles to form a rectangular
>section, and use UV-Mapping to stitch the corners
>of the image-map to the corners of the triangles.
>So, placing the triangles in any fashion will distort
>the image to your liking.
>
>
That was the second thing I tried... this ends up with right sized
object, but there is a nasty UV-map artifact... somewhere I read a thread
about that for a trapezoid...
Currently I'm working on achieving this deform by setting up nested loops to
space vertexs in a mesh2 appropriatly, then UV-map the vertexs to the
pixel collors
read from the image map (via a function). I'm sure this will work, it
just seems like
overkill.
Tim Attwood
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