Um... specular highlights take their colour from the light source [and the
pigment colour if it's metallic]. They're not directly related to the diffuse
property.
--
Tek
http://www.evilsuperbrain.com
"Matti Karnaattu" <nomail@nomail> wrote in message
news:web.3ecf8e07ac50e57f84d065310@news.povray.org...
> >Not a bug, a feature. Shadowless light_sources were designed to be used
> >as fill lights, to simulate interdiffuse reflections which produces no
> >noticeable highlights.
>
> Yap.. That isn't bug. But I have found a serious problem from POV-Ray
> highlights. It's impossible to create some metallic highlights because
> POV-Ray takes highlight color from DIFFUSE reflectance..
>
> Matti
>
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