POV-Ray : Newsgroups : povray.advanced-users : specular highlight bug? : Re: specular highlight bug? Server Time
29 Jul 2024 00:31:53 EDT (-0400)
  Re: specular highlight bug?  
From: Tek
Date: 23 May 2003 17:35:16
Message: <3ece9414@news.povray.org>
Well my problem is that I have a light dome with 50 light sources, so if I have
shadows turned on at all there's a significant performance hit, even when just
testing for self-shadowing.

Ah well, I guess I should just be more patient and allow more time for
rendering.

--
Tek
http://www.evilsuperbrain.com


"Gilles Tran" <git### [at] wanadoofr> wrote in message
news:3ece88e2@news.povray.org...

> 3ece78f5$1@news.povray.org...
>
> > Is there any way round this?
>
> Try using light_groups.
>
> camera {location  -z*5+y*5 look_at   y}
> light_group{
>     light_source{-z*1000, rgb 1 rotate x*40 rotate y*40}
>     sphere{0,1 translate y pigment{rgb x} finish{phong 1}}
>     global_lights off
> }
> plane{y,0 pigment{rgb 1} }
> light_source{-z*1000, rgb 1 rotate x*40 rotate y*40 shadowless}
>
> BTW, that was one of the reasons we used a lot of light groups in the space
> image (www.oyonale.com/iss) so that objects wouldn't project shadows on each
> other and still have highlights.
>
> G.
>
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
>


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