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Well my problem is that I have a light dome with 50 light sources, so if I have
shadows turned on at all there's a significant performance hit, even when just
testing for self-shadowing.
Ah well, I guess I should just be more patient and allow more time for
rendering.
--
Tek
http://www.evilsuperbrain.com
"Gilles Tran" <git### [at] wanadoo fr> wrote in message
news:3ece88e2@news.povray.org...
> 3ece78f5$1@news.povray.org...
>
> > Is there any way round this?
>
> Try using light_groups.
>
> camera {location -z*5+y*5 look_at y}
> light_group{
> light_source{-z*1000, rgb 1 rotate x*40 rotate y*40}
> sphere{0,1 translate y pigment{rgb x} finish{phong 1}}
> global_lights off
> }
> plane{y,0 pigment{rgb 1} }
> light_source{-z*1000, rgb 1 rotate x*40 rotate y*40 shadowless}
>
> BTW, that was one of the reasons we used a lot of light groups in the space
> image (www.oyonale.com/iss) so that objects wouldn't project shadows on each
> other and still have highlights.
>
> G.
>
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
>
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