> > I've discussed it briefly with the C++ people in
> > charge in the last 3 days but without luck.
>
> With luck
That sounds great. I didn't know for sure how you (among others) reacted
to my post. It seems that I needed a bit more information. I should probably
add that I don't expect a solution right here and now.
> Perhaps access of internal mesh data would be better...
It would indeed be better. It might be possible to extract the data from a
declared mesh2 object. What about the following idea, that avoids adding
new keywords:
#declare MyVertices = array { mesh2 { MyObject } vertex_vectors };
Regards,
Hugo
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