POV-Ray : Newsgroups : povray.advanced-users : Fractal noise : Re: Fractal noise Server Time
29 Jul 2024 00:22:57 EDT (-0400)
  Re: Fractal noise  
From: Andrew Coppin
Date: 10 May 2003 07:23:00
Message: <3ebce114$1@news.povray.org>
> A fairly good introduction can be found on:
>
> http://freespace.virgin.net/hugo.elias/models/m_perlin.htm

Thanks. This was helpful.

So, essentially, the Perlin noise function is built on a normal random
function where a point (in whatever dimensionallity of space) is the seed,
yielding the randomness between distant points. Then interpolation is used
to make points nearby have similar values. Oh, and the fractal bit - several
different interpolated random functions of different wavelengths and
amplitudes are added together for extra "natralness". Is that about how it
works?

Andrew.


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