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> your program strays in random variations of the output
> formatting just to tease users? Maybe you misunderstood
Well, the program I use is Wings3d and it outputs all the vertices / faces /
normals in very long lines. The length varies with the amount of vectors.
There are always more than one way to do a thing. I don't mean to make too
big a point out of this, but I think my idea for the #read directive could
come in handy on several occasions. Very few applications uses the kind of
formatting that POV-Ray needs to read a text file. You're right that
sometimes it would be awfully slow to run a code in SDL, to read and utilise
data from another software. But not always so slow, and from a user
perspective, what is quicker: Running a third program outside POV-Ray to
convert text files, or wait a few seconds for a code in SDL to execute?
I'll try the mesh-compressor, and I could try to find a program that can be
taught how to read any text file, and convert the important data to
something POV-Ray can read. But it's probably difficult to convince a normal
user, that it's not cumbersome, compared to having POV-Ray do it.
Is SDL a programming language? Yes, and we're having fun with it.. I'm not
alone to decide, how to develop SDL, I just tell my own ideas. Let me know
if you think, the feature isn't necessarely crazy, and thanks for listening.
Regards,
Hugo
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