> Reflection is an inherent effect on all interfaces between materials of
> different optical density (i.e. ior, speed of light in the material)
Right. That would seem to explain why no one has ever managed to make
invisible glass for windows yet...
> The amount of reflection depending on the incident angle and the materials
> can be calculated with the fresnel equations. This works for both a
> transit from less dense to more dense medium as well as the other way
> round. More information can be found in the links from:
>
>
http://www-public.tu-bs.de:8080/~y0013390/pov/water/water_app1.html#reflect
...and once again I'm left saying I'll check it out later... oh to have more
time! lol
Thanks.
Andrew.
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