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Slime <slm### [at] slimeland com> wrote:
> Chances are,
> because of the use of the look_at vector, after inverting the camera
> vertically, it flipped right back up because of the sky vector when look_at
> was applied.
So using "up -y right -x*4/3 look_at whatever" is exactly identical to
"up y right x*4/3 look_at whatever"?
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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