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Greg M. Johnson wrote:
> Do you have:
> i) an incredibly sophisticated input system:
> a spline plus lots of extra calculations that
> you do yourself telling it where to put feet?
> or
> ii) an incredibly sophisticated number crunching
> system that figures out where to put feet based
> soley on the input from a single spline?
That would be ii). For example, for that spider animation I certainly
didn't want to place all footsteps by hand. :) You can find more
information in the threads I linked to.
> I've admired your work and the ii) option is
> what I'd like to implement but haven't figured
> out how it works (yes, I know you were so kind
> as to once provide a commented listing but I'm
> sorry it was over my head).
Well I'm sorry, but explaining everything in detail in an easy
accessible way would require a vast amount of time, and I don't have
that right now. The system *is* rather sophisticated, and not very easy
for me to explain in a short and precise manner.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk
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