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Ghost <flu### [at] duratechindustries net> wrote:
> Glows were a fantastic feature of MegaPov. I understand they weren't
> "included" in Povray3.5, but has anyone come up with a way to fake them,
> or recreate them accurately using just Povray3.5 code? If so, I'd love
> to hear how, and learn. I want to stick with 3.5, but I really miss the
> simplicity of "glow objects"...
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#macro Glow(GlowColor, Scale)
sphere
{ 0, 1 hollow no_shadow
pigment { rgbt 1 }
interior
{ media
{ emission 1/Scale
density
{ spherical density_map
{ [0 rgb 0][.5 rgb GlowColor*.5][1 rgb 1]
}
}
samples 1,1 intervals 1 confidence .1
}
}
scale Scale
}
#end
camera { location -z*10 look_at 0 angle 35 }
plane { y,-2 pigment { checker rgb 1, rgb .5 } }
light_source
{ <-1.5,1,0>, <1,.5,0>
looks_like { Glow(<1,.5,0>, .5) }
}
light_source
{ <2,.5,0>, <0,.5,1>
looks_like { Glow(<0,.5,1>, 1) }
}
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--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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