POV-Ray : Newsgroups : povray.advanced-users : Turning squares into a smooth isosurface : Re: Turning squares into a smooth isosurface Server Time
29 Jul 2024 02:28:15 EDT (-0400)
  Re: Turning squares into a smooth isosurface  
From: Greg M  Johnson
Date: 8 Apr 2003 13:16:31
Message: <3e9303ef@news.povray.org>
Got it.  I changed the final line of your macro to:
function{ Proximity(x,y,z)}


I not only wanted rounding in the "armpits" of the T but also rounding off
of the extremities.  The version posted in your link had *both* the points
closeby and the entirety of the object itself.


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