fidel viegas wrote:
>
>
> Rohan Bernett wrote:
>
>> Andrew Coppin wrote:
>>
>>>> The obvious next step: port MAME to SDL.
>
> As for MAME it is implemented in SDL (at least the Mac version is).
>
SDL as in "Scene Description Language" and not "Simple Device Layer"
(right?).
/Nathan
> As for the raytraced thing. There are loads of games that use real-time
> raytracing. Have a look on the web and you'll see.
>
> All the best
>
> Fidel.
>
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