POV-Ray : Newsgroups : povray.advanced-users : Camera jumping on a grid (x and z coordinates) : Re: Camera jumping on a grid (x and z coordinates) Server Time
29 Jul 2024 02:24:45 EDT (-0400)
  Re: Camera jumping on a grid (x and z coordinates)  
From: Tim Nikias v2 0
Date: 23 Mar 2003 15:45:25
Message: <3e7e1ce5$1@news.povray.org>
If I'm not mistaken, ABX has patched POV to do stuff like
that. Ask him. The original POV-Ray doesn't have the ability
to render certain parts of a scene onto certain grids of the
resulting image.



--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Hello,
>
> sorry for crossposting this with this newsgroup and povray.animations. I
> haven't seen this newsgroup in my newsreader at the first time...  :-/
>
>
> Hi,
>
> i'm trying to render something special (?) with povray: I like to have the
> camera jump on a grid in the scene, but not on every field on the grid.
>
> Let's say we have a grid sized 7 by 7, i'd like to render the grids
> 1,2
> 1,3
> 1,4
> 4,3 and
> 4,4
>
> The problem is solved easily by creating a .pov-File for each grid
including
> the proper camera. Problem is: Parsing the scene takes up to 1 Minute. If
i
> could have the camera jump in the scene it would be much more quicker.
>
> I am thinking about a construction like
> if grid=1,2 then
>     camera (xxx....)
> if grid=1,3 then
>     camera (yyy...)
>
> Is there any way to handle this within a .pov-scene-file? Can someone help
> me with that issue?
>
> Regards,
> Stefan
>
>


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