POV-Ray : Newsgroups : povray.advanced-users : Why?... Because!! : Re: Why?... Because!! Server Time
29 Jul 2024 02:27:52 EDT (-0400)
  Re: Why?... Because!!  
From: Rick Gutleber
Date: 17 Mar 2003 21:49:23
Message: <3e768933$1@news.povray.org>
The obvious next step:  port MAME to SDL.

;-)

"Andrew Coppin" <orp### [at] btinternetcom> wrote in message
news:3e71009b@news.povray.org...
> > I think this is more useful than the tutorial project (as a project
> > that is, not as a tutorial). Imagine you want to render an animation
> > of an arcade hall. Instead of pre-calculating animations that you
> > display on the arcade machines' screens you can use the parser to
> > calculate what is on screen and even let it interact with the
> > animation's characters.
>
> Yeah... hadn't thought of that... Interesting idea.
>
> > All you need is the arcade machine's or home
> > computer's ROM image. Very useful.
>
> Well... at the moment, it doesn't emulate any piece of hardware that has
> ever actually existed - i.e., it doesn't emulate a C64 or a ZX Spectrum or
> anything in particular, just an imaginary machine that I invented. (No
> reason why such a device COULDN'T exist, it's just that I haven't built
one
> yet ;-) To actually make use of a ROM image (wouldn't there be copyright
> issues?) it would have to actually emulate a real computer - the one the
ROM
> works on! But still, a neat idea...
>
> > On the other hand I find a
> > raytracer implemented in SDL not very persuasive. What would make
> > sense is a raytracer implemented in the home computer's machine code...
>
> Mmm... now there's tempting! ;-)
>
> (Did I mention that this thing is 8-bit, with no hardware support for
> floating point operations?!?)
>
> Andrew.
>
>


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