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DTWallace <dav### [at] iname com> wrote:
> - Using mesh2{} would reduce memory usage, but would it render faster?-
If you mean that you are using the 'polygon' primitive of POV-Ray, then
a mesh should definitely use less memory and render faster. You should
certainly try it.
Putting all the triangles into one single mesh will probably get the
fastest render time.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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