POV-Ray : Newsgroups : povray.advanced-users : rendering fur, efficiently? : Re: rendering fur, efficiently? Server Time
29 Jul 2024 02:30:38 EDT (-0400)
  Re: rendering fur, efficiently?  
From: Warp
Date: 12 Mar 2003 08:55:37
Message: <3e6f3c59@news.povray.org>
DTWallace <dav### [at] inamecom> wrote:
> - Using mesh2{} would reduce memory usage, but would it render faster?-

  If you mean that you are using the 'polygon' primitive of POV-Ray, then
a mesh should definitely use less memory and render faster. You should
certainly try it.
  Putting all the triangles into one single mesh will probably get the
fastest render time.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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