POV-Ray : Newsgroups : povray.advanced-users : Issues with area lights and specular highlights : Re: Issues with area lights and specular highlights Server Time
29 Jul 2024 02:33:11 EDT (-0400)
  Re: Issues with area lights and specular highlights  
From: Warp
Date: 11 Mar 2003 17:34:16
Message: <3e6e6468@news.povray.org>
Anthony D'Agostino <sco### [at] spamecsicom> wrote:
> Would rendering times increase dramatically if just the diffuse component
> was correctly calculated with an area light?

  I don't see why. There really isn't much difference between diffuse
and specular lighting, they simply use a bit different formulas.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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