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Anthony D'Agostino <sco### [at] spamecsicom> wrote:
> Would rendering times increase dramatically if just the diffuse component
> was correctly calculated with an area light?
I don't see why. There really isn't much difference between diffuse
and specular lighting, they simply use a bit different formulas.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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