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Greg Edwards <edw### [at] hotmail comremovethis> wrote:
> If there's no other way to address this, I'll
> consider adding a new keyword to my patch.
There's currently no way of getting highlights of an area light (instead
of a point light) in such way that the rendering times will not increase
dramatically.
You can get good arealight-highlights by using a grid of point lights,
but this would completely remove the advantage of adaptive supersampling
in the area_light, thus resulting in dramatical increase of render time.
It probably wouldn't be too difficult to add support for
arealight-highlights to the current mechanism without slowing down the
rendering unacceptably. However, there might be some non-trivial issues
in this.
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plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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