|
![](/i/fill.gif) |
Greg M. Johnson wrote:
> Does anyone know of an algorithmic way to determine which are the nearest
> neighbors to any particular point?
> Does anyone know of another, close-enough algorithm that would have a more
> straightforward way of determining this?
Hi Greg,
The code I posted (see 'Convex Hull macro ...' thread on p.b.i and
p.b.s-f) will return the points, nearest neighbour connections and
triangles of the convex hull of an array of points. Given co-spherical
points, it gives the 'best' triangulation of the points.
I also posted a file called 'subrandom.inc' which has macros to produce
three sub-random sequences, one of which is the Golden Mean sequence you
are using, mapped to a square, circle or spherical surface.
Bye for now,
Mike Andrews.
Post a reply to this message
|
![](/i/fill.gif) |