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"Christopher James Huff" <cja### [at] earthlink net> wrote in message
news:cja### [at] netplex aussie org...
> > No, actually that about did it. I'm rendering a statue in a white room.
> > There is one light source illuminating the side of the statue the camera
is
> > looking at, meaning the other side is dark. HDRI bounces the light off
the
> > white walls and illuminates (partially) the other side if the statue. Do
I
> > have it now? That's pretty cool.
>
> No. Radiosity alone does that. HDRI just lets you encode the lighting
> values in a high dynamic range image, so you don't have to calculate it
> during rendering and can use real-world surroundings without having to
> model them.
Okay, I give up. :-) I don't know enough about higher-end rendering to
understand it. But I'll get there some day. Thanks to everyone.
Mark
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