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> Don't. This will not work properly: the ray will never leave the object
> if it goes through an area that was clipped away, and won't enter the
> object properly from the glass side.
Well... was just an idea... - I used something like this when I modeled a
closed glass with halfway water and halfway air - there are some
"conincident-surface" problems...
> The correct solution is simpler,
> just overlap the objects.
Is this really correct? There is this border of my drop, sitting in the
window-glas...
Or is it just a good looking workaround?
Greetings, Kalle
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