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Why don't you like it? I've heard several rumours about
french people and languages... They like to stick to theirs... ;-)
In some respect, germans are much the same. Some are
really against incorporating english words into the known german
vocabulary. And sometimes, things get messed up. For example,
cell-phones are called "Handy", but ask any american, they
wouldn't know what we're referring to, unless they're told.
About that math-stuff... I think, if I sit down, I could solve it,
though perhaps not strictly by the rules given in the paper. Especially
that modelling part about angles of the water-droplets and such would
be quite difficult, I think.
But right now, I'm not really in the mood to dig into that. There's a lot
of scientific papers floating on my harddrive, waiting to be implemented
in one way or the other... Next week perhaps... ;-)
No, seriously, I do like the idea of this, might be a very useful addition
to lots of realistic scenes. I've actually found some MPEG showing off
what the code is capable of:
http://www.eml.hiroshima-u.ac.jp/member/staff/kin/publications/JVCA
As I'm posting this, the page can't be accessed, don't know why. Perhaps
back online tomorrow.
We'll see who gets to implement this first. That wave-algorithm Rune
and then Christopher Hormann (if I'm not mistaken, was at least a
Christopher :-) implemented was something I wanted to do as well...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
>
> Oh well, some people here are so good at maths that they could probably
> implement this in a evening or so [hint, hint ;-)] ...
>
> My only advantage is that Nobel Prize Pierre-Gilles de Gennes (who is
cited
> a in the paper) works a couple of streets away so I could perhaps kidnap
him
> and ask for functional, working code...
>
>
> I know, I know, even the scenes I don't plan to release are commented in
> English now, just in case I have to cut and paste some code in these
> groups... Not that I like it but it's better than renaming the variables
at
> the last minute.
>
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