|
![](/i/fill.gif) |
That's what I'm currently doing, but I'm not sure
if it works as we think it does. As far as I understand
the raytracing technique, POV will stay with ior 1.45 from
the glass until it hits the surface of the water, and gets
refracted the way it should when exiting a 1.33 ior to
1.00 ior (water to air). But I'm not too sure about that,
and also no quiet sure how I should test that...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
>
> >Maybe, you can tinker with clipped_by, to clip the surface of the drop
which
> >would contact the window. I don't know wether the ray remembers the ior
of
> >the object it currently is in or not. But if it's so, the ray would go
from
> >1.33 straight into 1.45. which should be right...
>
> Hey Kalle, that's *extremely* neat - did you try it? It does sound
> plausible...
>
>
Post a reply to this message
|
![](/i/fill.gif) |