POV-Ray : Newsgroups : povray.advanced-users : Polygon planarity tolerance : Re: Polygon planarity tolerance Server Time
29 Jul 2024 10:19:18 EDT (-0400)
  Re: Polygon planarity tolerance  
From: Mike White
Date: 30 Dec 2002 14:15:16
Message: <3e109b44$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3e104469@news.povray.org...
> Mike White <mik### [at] mindspringcom> wrote:
> > Shouldn't the distance between the coordinates of the texture be in
> > proportion to the coordinates in the polygon?
>
>   Why should it?
>

Isn't the idea to just lay a bitmap across a face?

What you're asking OpenGL to do is reshape the bitmap, something I doubt it
was designed for.


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