POV-Ray : Newsgroups : povray.advanced-users : Polygon planarity tolerance : Re: Polygon planarity tolerance Server Time
29 Jul 2024 10:31:21 EDT (-0400)
  Re: Polygon planarity tolerance  
From: Mike White
Date: 30 Dec 2002 05:45:02
Message: <3e1023ae$1@news.povray.org>
Shouldn't the distance between the coordinates of the texture be in
proportion to the coordinates in the polygon?

"Warp" <war### [at] tagpovrayorg> wrote in message
news:3e0f4330@news.povray.org...
> Johannes Dahlstrom <sad### [at] tkukoulufi> wrote:
> > What I meant was that there are two ways to interpret your
> > drawing: Either
>
> > A) there is a tilted rectangular quad, or
>
> > B) there is a non-tilted trapezoidal quad.
>
>   I see.
>
>   Do you have any idea how that drawing should be done so that it doesn't
> cause confusion?
>


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