In article <3e087565@news.povray.org> , "Eric Dowty"
<dow### [at] shapesoftware com> wrote:
> Other 3D packages such as OpenGL and
> QuickDraw3D are able to draw polygons without requiring
> planarity within e-10.
Since when is POV-Ray a scanline renderer? As both APIs are implement such
that they turn the polygons into triangles for you they hardly suffer from
degenerate input data. It is much different for ray-tracing and the
algorithm used to calculate the polygon intersection. If your modification
works 99% of the time that does not mean it is a good idea, just a
workaround for the degenerate input data. And fixing your data is really
easy!
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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