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Well I no longer have the code that didn't work, plus I'm not sure how Gilles
would feel about me distributing my modified version of his code. But you might
want to try this:
If you have maketree you can probably recreate my problem using the second
example tree (extree2.pov), provided you don't use the branches ('cause they're
not meshes).
Set it to output files (dofile = true), then run it so it produces 3 files.
Create a new scene that declares an object as:
#declare tree = #include "gtfoliage2.inc"
And then try placing 8000 instances of that object in a loop. In theory you
should experience the same difficulties I do, though if not I'd be interested to
know because it would indicate some other problem in my scene.
--
Tek
http://www.evilsuperbrain.com
Thorsten Froehlich <tho### [at] trf de> wrote in message
news:3e025ca3$1@news.povray.org...
> In article <3e025323@news.povray.org> , "Tek" <tek### [at] evilsuperbrain com>
> wrote:
>
> > Nope, did that. It substantially reduced the memory, but it still couldn't
> > handle 8000.
>
> Hmm, would you be willing to make the scene available somewhere?
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trf de
>
> Visit POV-Ray on the web: http://mac.povray.org
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