POV-Ray : Newsgroups : povray.advanced-users : Help needed! Forest memory problems : Re: Help needed! Forest memory problems Server Time
29 Jul 2024 04:22:18 EDT (-0400)
  Re: Help needed! Forest memory problems  
From: Tek
Date: 19 Dec 2002 07:41:38
Message: <3e01be82$1@news.povray.org>
ahem... make that 2 hours... and counting... I just discovered that I need
to change the union of all the leaves into a mesh...

--
Tek
http://www.evilsuperbrain.com


"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3e011416@news.povray.org...
> Having failed to find any really good mesh tree systems (ptdtree doesn't
look
> right for my purposes) I finally gave up and changed maketree to use
meshes.
>
> It took half an hour to modify the code! I wish I'd just done that in the
first
> place! :)
>
> Unfortunately all my vector maths has had a sever impact on the parse
time, but
> I reckon I can fix that...
>
> Thanks for your help everyone :)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
> Tek <tek### [at] evilsuperbraincom> wrote in message
news:3e004f42@news.povray.org...
> > This maybe a dumb question...
> >
> > I'm trying to create a forest for my IRTC entry. I initially put in
> > placeholders (8000 cones and spheres) which worked fine, but now I've
tried
> > to replace them with proper trees and I keep running out of memory. Even
if
> > I reduce it to only 80 trees it still runs out (despite me having 512MB
RAM
> > and a 2Gig virtual memory file).
> >
> > I've tried using Splinetree and MakeTree and I get the same problem with
> > both. I thought that with pov if you had multiple copies of the same
object
> > they didn't take up loads of memory, or is that only meshes?
> >
> > Does anyone know how I can make a forest of 8000 trees without pov
trying to
> > use 8000 times the memory it needs for one tree?
> >
> > Any help would be much appreciated
> > --
> > Tek
> > http://www.evilsuperbrain.com
> >
> >
> >
> >
> >
>
>


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