Having failed to find any really good mesh tree systems (ptdtree doesn't look
right for my purposes) I finally gave up and changed maketree to use meshes.
It took half an hour to modify the code! I wish I'd just done that in the first
place! :)
Unfortunately all my vector maths has had a sever impact on the parse time, but
I reckon I can fix that...
Thanks for your help everyone :)
--
Tek
http://www.evilsuperbrain.com
Tek <tek### [at] evilsuperbrain com> wrote in message news:3e004f42@news.povray.org...
> This maybe a dumb question...
>
> I'm trying to create a forest for my IRTC entry. I initially put in
> placeholders (8000 cones and spheres) which worked fine, but now I've tried
> to replace them with proper trees and I keep running out of memory. Even if
> I reduce it to only 80 trees it still runs out (despite me having 512MB RAM
> and a 2Gig virtual memory file).
>
> I've tried using Splinetree and MakeTree and I get the same problem with
> both. I thought that with pov if you had multiple copies of the same object
> they didn't take up loads of memory, or is that only meshes?
>
> Does anyone know how I can make a forest of 8000 trees without pov trying to
> use 8000 times the memory it needs for one tree?
>
> Any help would be much appreciated
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>
>
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