POV-Ray : Newsgroups : povray.advanced-users : Toon rendering : Re: Toon rendering Server Time
29 Jul 2024 04:32:32 EDT (-0400)
  Re: Toon rendering  
From: user
Date: 11 Dec 2002 14:13:34
Message: <3df78e5e$1@news.povray.org>
This great!! thanks for your help




T.J.Viking wrote:

> #version 3.5;
>
> #include "colors.inc"
>
> global_settings {
>   assumed_gamma 1.0
> }
>
>
> #declare cam_loc=<0.0, 0.5, -8.0>;
> #declare cam_target=<0.0, 0.0,  0.0>;
> #declare cam_dir=cam_target-cam_loc;
>
>
>
>
> // ----------------------------------------
>
> camera {
>   location  cam_loc
>   direction 1.5*z
>   right     x*image_width/image_height
>   look_at   cam_target
> }
>
> sky_sphere {
>   pigment {
>     gradient y
>     color_map {
>       [0.0 rgb <0.6,0.7,1.0>]
>       [0.7 rgb <0.0,0.1,0.8>]
>     }
>   }
> }
>
> light_source {
>   <0, 0, 0>            // light's position (translated below)
>   color rgb <1, 1, 1>  // light's color
>   translate <-30, 30, -30>
> }
>
> // ----------------------------------------
>
> plane {
>   y, -1
>   pigment { color rgb <0.7,0.5,0.3> }
> }
>
>
>
> #macro 
> cartoon_texture(edge,edge_color,base_color,light_hardness,light_ambience,obj_center)
>
>   texture {
>     pigment {
>       slope obj_center-cam_loc
>       color_map {
>         [0.00 color rgb base_color ]
>         [0.5-edge-0.01 color rgb base_color ]
>         [0.5-edge color rgb edge_color ]
>         [0.5+edge color rgb edge_color ]
>         [0.5+edge+0.01 color rgb base_color ]
>         [1.00 color rgb base_color ]
>       }
>     }
>     finish{
>       specular 0 ambient light_ambience diffuse 1 brilliance 
> 1-light_hardness
>     }
>   }
>
>
> #end
>
>
> sphere {
>   0.0, 1
>   cartoon_texture(0.12,<0,0,0>,<1,0.5,0>,0.8,0.2,<0,0,0>)
>
>
> }
>
>
> blob {
>   threshold .65
>   sphere { <.5,0,0>, .8, 1 }
>   sphere { <-.5,0,0>,.8, 1 }
>   sphere { <0,0.5,-0.5>,.8, 1 }
>   sphere { <0,-0.5,-0.5>,.8, 1 }
>
>
>   rotate y*30
>   translate  -2*z//use translate, rotate etc before applying texture!!!!
>   translate  -x
>
>
>   cartoon_texture(0.12,<0,0,0>,<1,0.5,1>,0.8,0.2,<-1,0,-2>) // we put 
> there transformed center!!
>
>
>
> }
>
> // as you can see.... the sharp objects render not properly.... just
> // because the tangent of the surface is constant... got no idea how 
> to cope with it
> box { <2,-1,-3>,<4,1,-1>
>
>  
> cartoon_texture(0.146,<0,0,0>,<0.5,1,0.5>,0.8,0.2,(<2,-1,-3>+<4,1,-1>)/2)
> }
>


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