|
![](/i/fill.gif) |
> I tried using circular area lights with the orient keyword, but it
> didn't help much and slowed the scene down way too much. I made the area
> lights cover the same volume as the lightbulb does and used 3*3 lights.
Did you use adaptive?
I'd try something like
area_light
x*size, y*size, 9, 9
// large number of samples only makes a difference
// in soft shadowed areas because of adaptive
circular orient
adaptive 1
// try 0 if it doesn't create shadow artifacts, 'cause that'll be faster.
// 1 is usually pretty safe.
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
![](/i/fill.gif) |