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> I don't understand. Why do you think radiosity makes no difference in a
> scene with light sources?
I just wanted to get an image with nice smooth edges; I tried using a normal
light source, but the sharp shaddow edges didn't fit very well with the
smoothness of the radiosity (patchy as it was). As I say, I think I'll have
to just use normal area lights without radiosity instead.
> The scene without light sources and only radiosity lighting is quite a
> speciality. It works very well with hemispherical illumination or similar
> situations (as you can find in the sample scenes and documentation) but
> like i already explained small objects with high emission of light are
> difficult. I have never seen a scene with this working well, neither with
> POV-Ray nor with any other rendering package.
I'm no expert, but the more I think about the radiosity algorithm, the more
impossible it seems to implement at all! ;-)
Andrew.
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