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>> Any help would be appreciated. I can post an image if it helps - but
>> basically it's a large empty room with a smallish opening in the roof
that
>> lets in the light from a superambient object outside.
>> [...]
>
>This is never a good idea, you will need an extremely high count (probably
>larger than the maximum of 1600) to get smooth results in such a
>situation. A high quality area light instead of the ambient object is
>usually a better solution.
>
>Christoph
So... in short, you can't use radiosity. (Unless it's on a scene where it
won't make any real difference anyway.)
Actually, I like the idea of using an area light instead. (There is a large
white object directly under the skylight that was supposed to throw the
light around the room - but it doesn't anyway!) I had actually noticed that
specular highlight doesn't work with radiosity. (I would have expected them
to work really, but I guess I can see why they doesn't.)
Any yes - that bit about "pastel shapes" was the fact that, for example, an
orange light like rgb <1, 0.5, 0> will come out yellow with ambient 10. (And
yet - I presume! - the room will be lit up orange, not yellow. Haven't
actually tried it mind you ;-)
Oh well, thanx anyway people!
Andrew.
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