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web.3dd4d018eff8868284f6eaf50@news.povray.org...
> You might want to try it yourself before you guess. There's more getting
> stored in memory than the picture.
Exactly, which is why memory use related to pixel size of the picture is non
significant for usual screen sizes.
If you have a memory use problem with a tiny 720 x 480 picture then it's
probably a scene-related problem, not a image size one. Memory use *** can
*** be related to image size in some cases (it sure is with radiosity for
instance), but such a small size it's extremely unlikely to cause problems.
Particularly, if you have light buffers running amok, just turn them off
using the "-UL" switch, or reduce the number of lights in your scene.
G.
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