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Well in fact, I did run into a memory error: "Cannot allocate XXX bytes for
[something or other.]" (I can run it again to check.
I have 1 GB RAM on the system and have to scale the ResX and Resy down by a
factor of 4 (ResX/4) before it will even run!
BEst,
D.
"Christopher James Huff" <chr### [at] mac com> wrote in message
news:chr### [at] netplex aussie org...
> In article <web.3dd31b13eff88682d5c1896a0@news.povray.org>,
> "normdoering" <nor### [at] yahoo com> wrote:
>
> > Be careful, a 720 x 480 picture might crash a small memory system at
full
> > resolution.
>
> Huh? That would have to be a really tiny memory system. Storing that in
> memory as 24 bits per pixel, 8 bits per component, would take less than
> 1MB of memory. Most systems *display* at 800*600 or above, mine is at
> double that. I can't see that causing problems on any system that is
> used to run POV. As a mesh, it could be considered to be 345,600
> vertices, at 3 float values each, about 4MB with some additional memory
> for other mesh info.
>
> --
> Christopher James Huff <cja### [at] earthlink net>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tag povray org
> http://tag.povray.org/
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