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Thanks for your quick answer. It works but it does not seem to be as
fast as MegaPov for the same accuracy.
Another great feature that I miss ( tell me if I am wrong) is the
possibility to 'do' an isosurface with a image_map as in :
#local fnc_basketballbump=function {pigment {image_map {png
"BasketBallBumpNew.png" map_type 1 interpolate 2}}}
#local obj_basketball=isosurface {
function { fnc_basketballbump(x,y,z)} //+
noise3d(x*100,y*100,z*100)*0.01}
threshold 0
sign 1
accuracy 0.001
method 2
max_gradient 3.444
contained_by {box {-1, 1}}
all_intersections
texture {txt_basketball}
}
Thanks
Christoph Hormann wrote:
>
> Fabien HENON wrote:
>
>>There was a feature wich was in MegaPov 0.7 and that I miss a lot :
>>Blurred reflection.
>>
>>How do you fake that feature in POV 3.5.
>>
>
>
> http://www.students.tut.fi/~warp/povQandT/languageQandT.html#blurredreflection
>
> Christoph
>
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