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That's right. That would be needed by some limited number of users. I guess
very small number of users in the gem-related field or ...
Thank you so much for the valuable insights and tips.
Jong
"Christopher James Huff" <chr### [at] mac com> wrote in message
news:chr### [at] netplex aussie org...
> In article <3dbbbb9e$1@news.povray.org>, "Jong" <jjk### [at] mm ewha ac kr>
> wrote:
>
> > I myself was not able to figure how much effort should be needed to
> > implement the Double Refraction or birefringent material simulation.
> > Now, it seems to me that the simulation may well require team effort or
some
> > sort of 2003(or 2004?) Siggraph presentation type effort.
>
> Just to do double refraction wouldn't require much effort at all. (the
> dispersion feature already does a kind of multiple refraction, for
> example)
> Making it direction dependant would be harder, but not too bad.
> Simulating the other polarization effects would be quite difficult. The
> thing is, it is just very special-case...you aren't going to find many
> people interested in it.
>
> --
> Christopher James Huff <cja### [at] earthlink net>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tag povray org
> http://tag.povray.org/
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