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> Anyway, clearly this doesn't bother anyone else. So I was just
wondering...
> how do you folks build complex scenes who's sources can still be read and
> modified?
Usually, my scenes end up having the following structure:
// so that i can remove certain elements for fast renders, i usually put
these in here...
#declare usethisthing = yes;
#declare usethatthing = no;
#declare usetheotherthing = yes;
#declare skymediacolor = <.3,.3,1>;
#declare skymediatype = 2;
// ...and more variables that make quick modification of the scene easy
camera {
location <blah,blah,blah>
// insert 10 other commented out locations here
look_at 0
}
// light sources here
#if (usethisthing)
...
#end
#if (usethatthing)
...
#end
#if (usetheotherthing)
...
#end
- Slime
[ http://www.slimeland.com/ ]
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