> I don't know what is the *correct* or the perfect way to smooth a blob,
but
> I just don't like the way the components react to each other sometimes.
> Sometimes there is a visible edge between two spheres that isn't as smooth
> as the rest of the blob and usually the appearance of the blob is too
> smooth.
This is due to the exact same mathematical property that causes a similar
"grid" artifact in the noise function: first derivatives match up, second
ones don't. It's not an easy problem to solve.
- Slime
[ http://www.slimeland.com/ ]
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