POV-Ray : Newsgroups : povray.advanced-users : How to turbulate a function? : Re: How to turbulate a function? Server Time
29 Jul 2024 06:16:03 EDT (-0400)
  Re: How to turbulate a function?  
From: Hugo
Date: 4 Oct 2002 11:04:37
Message: <3d9dae05@news.povray.org>
> Is turbulence so internal in POV-Ray that I cannot
> create a mathematical function for it?
>
> I think i can do what I need to do with f_noise3d, but how
> do I "simulate" lambda, octaves and omega with it?

Until a more specific answer comes up, maybe with a formula for you, you
could read about perlin noise this way:

http://www.google.com/search?hl=da&ie=ISO-8859-1&q=perlin+noise&lr=

There is a lot of interesting stuff and different kind of explanations.

Regards,
Hugo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.