Tom Melly wrote:
>
> Killing cats time - why can't the memory optimisation used for meshes be
> applied to repeat use of all unions in general?
AFAIR this has already been discussed - search a bit through old news.
While this would certainly been possible, it is probably is difficult to
add this to the current pov code (AFAIK somebody already tried it). E.g.
consider that meshs have their own internal boundingbox hirarchy. If you
still would have a boundingbox for each primitive the memory saving would
not be big.
So we can hope for POV 4.0
--
objects.povworld.org - The POV-Ray Objects Collection
book.povworld.org - The POV-Ray Book Project
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