Oh right... Triangle meshes eh? So I take it POV-Ray does some kinda magic
trick to smooth out the edges and make the shapes look "rounded" when in
fact they are made of flat triangles? (I think I remember seeing something
vaguely like that in the docs somewhere...)
So where do they get the mesh data from? Is someone awesomely talented
enough to model a human being out of triangles by hand, or do they get it
from medical imaging scans or something? (Presumably Poser doesn't magic
data out of thin air ;-)
Andrew.
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