|
![](/i/fill.gif) |
In article <3d9a0655$1@news.povray.org>, slm### [at] slimeland com says...
> Well, yeah, but I figured for the purposes of a POV-Ray animation, you could
> just fudge the constant so that it looked alright.
Yes, if you want to "simulate" only one or two bodies.
But if you have more of them with varying masses etc it will probably be
better to use the more complicated formula.
Lutz-Peter
Post a reply to this message
|
![](/i/fill.gif) |