Right guys. So if I just want to damp my pendulum a bit, a can just multiply
the velocity vector by a sub-unital constant as a crude approximation. Cool.
Oh, and btw... BIG RESPECT due to Slime for pointing out that the damping
constant is inherently framerate-dependent. That coulda been nasty! [gulp]
Still, a quick flick with good old clock_delta should fix that ;-)
Thanks as always folks!
Andrew.
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