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Would you be willing to share you program? Sounds like it might be very
useful.
Best,
D
"Fidel viegas" <fid### [at] artrecognition co uk> wrote in message
news:B9B5F5D1.4F12%fid### [at] artrecognition co uk...
> Hi Mark,
>
> Thanks for the info.
>
> > There's also a "natural cubic spline" type that can't easily be
converted
> > to/from.
>
> There is always a way around it. I haven't looked into it yet, but I am
sure
> that is a way of converting it to other types of splines and vice-versa,
> even though it is hard.
>
> >POV-Ray 3.5's "natural_spline" is a natural cubic spline. The
> > "cubic_spline" type is a Catmull-Rom spline.
>
> I haven't looked into that.
> At the moment I am only using Hermite, Bezier and B-Splines. I'll look
into
> the others later. Mostly I use Bezier for almost everything, but I wanted
to
> learn how they work internally.
>
> Once again, thanks very much.
>
> Fidel.
>
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