Thanks for the suggested search topics! Looks like
I've got to read A LOT! :-)
But I've been experimenting a little these days, and I've
found that using repulsion-systems to stay away from inter-
sections and springs to keep single hairs in a stable length
doesn't work too well (way too slow).
I thought about cooking an algorithm which at least takes
care that a hair is bent correctly and stays out of other,
simple objects. Hair-Hair-Interaction isn't a necessity.
Anyone got any good (and free) spring algorithms with
good explanations so that I know what to do to make them
"softer" / less rigid?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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