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> then, you'll get a constant mapping of 1povunit=1pixel no matter
> what the resolution you render at ?
Hmm, I didn't think of that.. Here's what I got with my camera statement:
The size of the visible area goes from -1 to +1 always.. When I load an
image that has a size of <106,135> and I want to scale it, I use this
variable:
#declare Pixels=2/<image_width,image_height,0>;
scale <106,135,1>*Pixels
Similar if I want to move it, by so many pixels... It's very easy.. Now,
that I finally got it to work. ;o)
Thanks,
Hugo
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