> You have the right and up vectors of the camera and the image_width
> and image_height constants. This should be enough to calculate the
> position.
Thanks! I solved it with the "right" vector and I had to try different
angles.
Apparently this works:
camera {
orthographic
right 1*x
location -1*z
look_at 0
angle 90
}
Thanks for the quick help.
Regards,
Hugo
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