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Well. What can I say?
Bad me.
*slaps his head, runs against the wall, and ducks from the
neighbour throwing something*
:-)
Still, I think the effect is almost the same, isn't it?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
>
> In the Gouraud model in each vertex of all triangles a normal is
> defined. Using this normals the light intensity in the vertices is
> determined and the light intensity in each point of a triangle is an
> interpolation of the light intensities in the vertices. The Gouraud
> model uses an interpolation of LIGHT INTENSITIES.
> In the Phong model (smooth triangles) in each vertex of all triangles a
> normal is defined. Using this normals the normal in eacht point of a
> triangle is an interpolation of the normals in the vertices. The Phong
> model (smooth triangles) uses an interpolation of NORMALS. This model is
> better adopted to handle reflection, etc...
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