POV-Ray : Newsgroups : povray.advanced-users : Gouraud Shading??? : Re: Gouraud Shading??? Server Time
29 Jul 2024 08:17:21 EDT (-0400)
  Re: Gouraud Shading???  
From: Tim Nikias
Date: 31 Aug 2002 10:32:09
Message: <3d70d369@news.povray.org>
Well. What can I say?

Bad me.

*slaps his head, runs against the wall, and ducks from the
neighbour throwing something*

:-)

Still, I think the effect is almost the same, isn't it?

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

>
> In the Gouraud model in each vertex of all triangles a normal is
> defined. Using this normals the light intensity in the vertices is
> determined and the light intensity in each point of a triangle is an
> interpolation of the light intensities in the vertices. The Gouraud
> model uses an interpolation of LIGHT INTENSITIES.
> In the Phong model (smooth triangles) in each vertex of all triangles a
> normal is defined. Using this normals the normal in eacht point of a
> triangle is an interpolation of the normals in the vertices. The Phong
> model (smooth triangles) uses an interpolation of NORMALS. This model is
> better adopted to handle reflection, etc...


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