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Tim Nikias <tim### [at] gmx de> wrote:
> smooth_triangle{
> Corner_1, Normal_1, Corner_2,Normal_2, Corner_3,Normal_3
> }
That does not do Gouraud shading.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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