> Unfortunately this needs far too much memory. (much more that I have)
> I tried something alike with triangles (in a mesh), but with that it'd
need
> weeks to render the scene (spheres with lots of swapping are actually
> faster!)
#declare a grass blade, and then place however many of them with
object{grassblade translate...}. Then it's not creating a new object in
memory for every blade.
- Slime
[ http://www.slimeland.com/ ]
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