POV-Ray : Newsgroups : povray.advanced-users : Grass : Re: Grass Server Time
29 Jul 2024 08:12:51 EDT (-0400)
  Re: Grass  
From: Slime
Date: 30 Aug 2002 09:09:06
Message: <3d6f6e72$1@news.povray.org>
> Unfortunately this needs far too much memory. (much more that I have)
> I tried something alike with triangles (in a mesh), but with that it'd
need
> weeks to render the scene (spheres with lots of swapping are actually
> faster!)

#declare a grass blade, and then place however many of them with
object{grassblade translate...}. Then it's not creating a new object in
memory for every blade.

 - Slime
[ http://www.slimeland.com/ ]


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